After a few unsuccessful games, I‘ve decided go back to the drones and create a good quality game this time. The most important things in the game were good looking drones, speed and fun. The game took about half a year to build, but game improvements took much longer as I added a new map, improved gameplay, added more options. The first version of the game appeared in January 2018 and a few months later the game entered the Google Play indie corner. The game received a lot of criticism and rating wasn’t so good, but the Indie corner was a big win and recognition for me. I paid a lot of attention for advertising: I bought Google Ads and contacted small Youtube channel owners directly. Indie corner attracted a few players, so I had about 2k installs in March.
July 2018 Playmageddon begins, most game developers are complaining installs have dropped by 60%. These are huge numbers, but at the same time, Amazing Drones installs number is rising. It reached over 30 thousand in August and more than 30 thousand in September at its peak! It looked absolutely incredible, I’ve started to make money from games! However, when the peak was reached, the numbers fell so quickly as they rised and in December 2018 there were about 500 installations per month only. I even wrote a request to the Google Play store and asked what happened, but I got banal answer that it could have happened due to game updates. I was very disappointed because at one time I was already thinking that maybe I could turn a hobby into a job. Through this so-called Playmageddon I got a lot of valuable reviews and improved the game again. Over time, I managed to raise the number of stable game installs, which allowed to buy a Unity Pro license. True is that Amazing Drones at current state rating is quite good and I get a lot of good reviews. My important advice would be to pay attention to player reviews and try to make improvements based on them. After making improvements, contact them no matter how old their review is, so you might discover a follower who will benefit you with other games in the future.
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Some time has passed since Drone Lander release, I was basically disappointed because I was sure this game will reach its heights, but it didn't happen. This time I decided to create a similar game to the Subway Surfers arcade genre game. The development of the game took several months. In the original version of this game, I had major problems with performance due to overcomplicated logic and other stuff, so as I gained more experience it needed to be significantly optimized. I plan to write a separate article about game optimization after game reviews are done. This game didn’t work out exactly as the first, with only about 20 users installing per month. Only after much effort and localization was it possible to reach about 200 new users per month. As I mentioned in the first article, it is very important to evaluate as early as possible whether the game is successful and only then pay more attention to it. It is also important to say that the localization of the game is important and the number of users can be increased.
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AuthorSysreb Games - Indie developer sharing experience on Unity game development. ArchivesCategories |